Résumé
About me
Having recently graduated from the Game Art and Animation program at Seneca College with high honours, I am seeking a 3D artist position. I bring several years of IT experience where I have demonstrated that I am a self-starter and a collaborative leader. I am reliable, have strong interpersonal skills and a zest for learning.
Skills
3D Modeling, Retopology, Sculpting, UV Mapping, 3D Texturing
Software
Autodesk Maya, Blender, ZBrush, Adobe Substance 3D Painter, Unreal Engine, Houdini, SpeedTree
Education
Seneca Polytechnic: Game Art and Animation Certification
York University: Hons B.A., Psychology, French Studies
George Brown College: Jewellery Arts Diploma
International Academy of Design and Technology: Computer Graphics Diploma
Languages
French and English
Work Experience
3D Artist - Soul Atlas
Modeling | 3D Layouts
Create 3D panel scenes in Blender for graphic novel based on sketches, scripts and background information for 2D paint overs;
Model low-poly environments, pose characters and set up dynamic cameras shots for panels;
Attend weekly feedback meetings and adjust panels based on feedback;
Personal projects
The Greenhouse (View project or breakdown on Artsation)
Game Environment | Gameplay
Create the gameplay in Unreal Engine 5.7 using blueprints, level sequencers, shaders, Niagara particles, Material Parameter Collections, Procedural Foliage Spawners, and audio
Use Houdini for generating ivy over meshes and create broken windows
Sculpt soft surfaces (cushions, leaves, fruit) in ZBrush and retopologize in Maya
Model greenhouse mod kit, hard surface meshes and UVs in Maya
Create foliage and portal animation in SpeedTree
Texture assets using Adobe Substance Painter and Designer
Create cinematics of the scene in Adobe Premier
Oliver’s New Suit (View breakdown on Artsation)
Modeling | Cloth Simulation | Texturing
Create the character mesh for animation in Maya
Use Vellum cloth simulation for clothing and curtains in Houdini
Bake and texture meshes in Adobe Substance 3D Painter
Assemble the final scene and sequence in Unreal Engine
Academic project
Toby’s House - Diorama (View project or breakdown on Artsation)
Modeling | Sculpting | Texturing | Rendering
Blockout all element in Maya and sculpt details in ZBrush
Import high polys into Maya; retopologize with quad draw
Create the UVs in Maya
Bake and texture in Adobe Substance 3D Painter
Create turntable and renders in Unreal Engine
Other Work Experiences
Previous career in web development working for clients like the Federal Government and private design firms (View web résumé)
Making and selling sculptures, jewellery and 3D printed items in brick and mortar stores, online and in juried exhibitions such as the Toronto Outdoor Art Fair (View art résumé)


