Résumé
About me
Having recently graduated from the Game Art and Animation program at Seneca College with high honours, I am seeking a 3D modeling position. I bring several years of IT experience where I have demonstrated that I am a self-starter and a collaborative leader. I am reliable, have strong interpersonal skills and a zest for learning.
Skills
3D Modeling, Retopology, Sculpting, UV Mapping, 3D Texturing
Software
Autodesk Maya, ZBrush, Adobe Substance 3D Painter, Unreal Engine, Houdini, SpeedTree
Education
Seneca Polytechnic: Game Art and Animation Certification
York University: Hons B.A., Psychology, French Studies
George Brown College: Jewellery Arts Diploma
International Academy of Design and Technology: Computer Graphics Diploma
Languages
French and English
Academic project
Toby’s House - Diorama (View project or breakdown on Artsation)
Modeling | Sculpting | Texturing | Rendering
Blockout all element in Maya and sculpt details in Maya
Import high polys into Maya; retopologize with quad draw
Create the UVs in Maya
Bake and texture in Adobe Substance 3D Painter
Create turntable and renders in Unreal Engine
Personal project
Oliver’s New Suit (View breakdown on Artsation)
Modeling | Cloth Simulation | Texturing
Create the character mesh for animation in Maya
Use Vellum cloth simulation for clothing and curtains in Houdini
Bake and texture meshes in Adobe Substance 3D Painter
Assemble the final scene and sequence in Unreal Engine
Prior experience
20 + years in web development working for clients like the Federal Government and private design firms (View web résumé)
Making and selling sculptures, jewellery and 3D printed items in brick and mortar stores, online and in juried exhibitions such as the Toronto Outdoor Art Fair (View art résumé)


