Résumé

About me

Having recently graduated from the Game Art and Animation program at Seneca College with high honours, I am seeking a 3D artist position. I bring several years of IT experience where I have demonstrated that I am a self-starter and a collaborative leader. I am reliable, have strong interpersonal skills and a zest for learning.

Skills

3D Modeling, Retopology, Sculpting, UV Mapping, 3D Texturing

Software

Autodesk Maya, Blender, ZBrush, Adobe Substance 3D Painter, Unreal Engine, Houdini, SpeedTree

Education

  • Seneca Polytechnic: Game Art and Animation Certification

  • York University: Hons B.A., Psychology, French Studies

  • George Brown College: Jewellery Arts Diploma

  • International Academy of Design and Technology: Computer Graphics Diploma

Languages

  • French and English

Work Experience

3D Artist - Soul Atlas

Modeling | 3D Layouts

  • Create 3D panel scenes in Blender for graphic novel based on sketches, scripts and background information for 2D paint overs;

  • Model low-poly environments, pose characters and set up dynamic cameras shots for panels;

  • Attend weekly feedback meetings and adjust panels based on feedback;

Personal projects

The Greenhouse (View project or breakdown on Artsation)

Game Environment | Gameplay

  • Create the gameplay in Unreal Engine 5.7 using blueprints, level sequencers, shaders, Niagara particles, Material Parameter Collections, Procedural Foliage Spawners, and audio

  • Use Houdini for generating ivy over meshes and create broken windows

  • Sculpt soft surfaces (cushions, leaves, fruit) in ZBrush and retopologize in Maya

  • Model greenhouse mod kit, hard surface meshes and UVs in Maya

  • Create foliage and portal animation in SpeedTree

  • Texture assets using Adobe Substance Painter and Designer

  • Create cinematics of the scene in Adobe Premier

Oliver’s New Suit (View breakdown on Artsation)

Modeling | Cloth Simulation | Texturing

  • Create the character mesh for animation in Maya

  • Use Vellum cloth simulation for clothing and curtains in Houdini

  • Bake and texture meshes in Adobe Substance 3D Painter

  • Assemble the final scene and sequence in Unreal Engine

Academic project

Toby’s House - Diorama (View project or breakdown on Artsation)

Modeling | Sculpting | Texturing | Rendering

  • Blockout all element in Maya and sculpt details in ZBrush

  • Import high polys into Maya; retopologize with quad draw

  • Create the UVs in Maya

  • Bake and texture in Adobe Substance 3D Painter

  • Create turntable and renders in Unreal Engine

Other Work Experiences

  • Previous career in web development working for clients like the Federal Government and private design firms (View web résumé)

  • Making and selling sculptures, jewellery and 3D printed items in brick and mortar stores, online and in juried exhibitions such as the Toronto Outdoor Art Fair (View art résumé)

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